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System Designer

As a System Designer you will be assigned to design parts of the core mechanics of the game, tracking them through development to deliver the highest level of quality, while always keeping a clear picture of how they fit in the larger vision of the game and following the boundaries set by the lead designer and the producers. You will create detailed feature designs and gameplay mechanics. Maintaining fun and balanced systems, giving direction as well as taking it from the leads and producers, diving into the tools to handcraft a unique game experience, tweaking AI behavior, setting up main character classes, skills, etc.


  • Work directly with the lead designer and producers to help deliver mechanics that follow the creative vision for the game
  • Understand market needs and ensure that design elements developed will contribute to create a high quality and highly satisfactory product for players
  • Be an expert on gaming trends and understand audience expectations
  • Design fun and immersive gameplay mechanics, features and systems
  • Write thorough and complete feature documentations
  • Communicate designs clearly to other team members
  • Ability to work well under pressure and deadlines
  • Transition to a hands-on tweaking and tuning role late in the project to deliver the best possible game
  • Understand dependencies between own work and that of others across all areas and disciplines and adapt accordingly
  • Be the go-to implementer for the features assigned
  • Work closely with the product owner, analytics and balancing field
  • Support other game designers by sharing knowledge and best practices

To be successful in this position you have:

  • Excellent knowledge of game design rules (gameplay, learning curve, creating emotion, difficulty balancing, rhythm, reward)
  • Excellent ability to organize, follow, control, schedule and structure his/her work
  • Excellent written and verbal communication and documentation skills at all levels
  • Excellent knowledge of documentation and balancing tools (Microsoft Office, SVN…)
  • Excellent knowledge of FPS in particular, current technology and tools, design concepts and game balancing
  • Ability to think logically with a strong level of attention to detail
  • Solution oriented, strong analytical skills
  • Ability to work well independently and within a team
  • Creativity, critical and analytical sense, structure and rigor
  • Good knowledge of level design rules is a plus
  • Willingness to have an open mind, adapt to feedbacks and iterative processes
  • Working knowledge of 2D tools to create visuals support (Photoshop, Illustrator…)
  • 3D Level editor experience (Unreal, Source, Unity…)
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Roberta Frangeša Mihanovića 9
10110 Zagreb Directions

About Us

Lion game Lion is a game development company that was founded in July 2014 by a group of hardened industry veterans.

Our ever growing team aims to create games that we ourselves love to play. Currently we are working on our first own game, RAID: World War II. http://www.raidworldwar2.com/

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